One of the many reasons I
respected and admired Roger Ebert was his willingness to not dismiss out of
hand so many adaptations of pop culture into cinema the way many of his brethren
seemed willing to do without even needed to see them. If it was an action
movie, a comic book film, a version of a television show, even stories based on
toys, if he could find some merit in the film he would praise it as such.
Sometimes, I’ll be honest, that took extreme lengths: he gave raves for The
Phantom Menace, both Garfield films (even Bill Murray hated them both) and adaptations
of Land of the Lost and American Girl movies. But credit where
its due: I can’t see contemporaries like Joel Siegel or anyone from the New
Yorker even bothering to screen them, much less review them.
The only major area he was not
willing to give was video games. To his dying day he refused to acknowledge
that a video game could be art. As someone who was gaming long before he
started to read Ebert’s reviews, I have always respected Ebert’s position – and
from a critical standpoint, appreciate it.
From a purely aesthetic standpoint
video games to have an artistic capability. Anyone who has seen the graphics of
Donkey Kong Country, explored the world of Zelda and Mega Man and spent
so much time among the world of Mario knows that from a technically standpoint
video games can be visual, musical and edited masterpieces. But the standards of
an art critic and a film critic (or television, for that matter) are different than
those of a gamer.
Video games have always filled
the position of distraction, therapy and companionship for most people, myself
included. As far as I know no one has ever spent an afternoon playing Call
of Duty or Street Fighter for the same reason one would spend that
same period watching The Godfather or a Breaking Bad marathon. The
former is always a more active form of distraction as the latter: there is a
certain amount of strategizing involved but it’s not the same kind of critical
thinking. I enjoy spending hours playing Earthbound or Final Fantasy and
I enjoy watching Big Little Lies or Parks and Rec marathons but I
also know that you’re more active in the former and slightly more passive in
the latter.
More to the point they have
different goals in mind. And that’s where I think Ebert’s criticism is valid.
Because while today’s video games do have script’s, dialogue and plots all of
them are incidental to the main point which is essentially having your avatar
kill a lot of creatures onscreen with some puzzle solving in between. This may
seem like a very brutal description to any gamer fan, but let’s not kid
ourselves: it doesn’t matter whether you’re blasting zombies in Resident Evil,
jumping on monster’s heads in the mushroom kingdom or using spells and
magic in any of the Final Fantasy games. You’re their to mindlessly kill
creatures and move on to the next level towards the end.
This doesn’t comer as a judgment or
even a criticism, merely a reality. It’s a game and the object of any
game is to win. And this doesn’t mean that games aren’t capable of more than
that. Indeed part of the reason I agreed with Ebert’s decision that video games
were not art was because I’d seen more than I’d wanted of many of the examples
of video game adaptations and they were to put it mildly, horrible, both as
films and not even really being faithful to the game they were inspired on.
And I don’t truly blame the
filmmakers, the actors or even the studios that greenlit so many of the
horrible adaptations I grew up with in the 1990s to fairly recently. All of
them were trying to take what was a popular form of entertainment and turn into
a movie, same as they do with books or music. The problem is, almost every video
game they chose to adapt really had no story to speak of. It didn’t matter
whether it was Super Mario Bros, Street Fighter, Mortal Kombat, Doom or
any others you can probably think of. Everything that works in a gaming
environment isn’t going to translate to a film for all the reasons I listed
above. It’s fun to have Guile beat up M. Bison or Johnny Cage beat up Sub Zero when
you’re doing it but that takes two minutes at most. Trying to beat any of these
fighting games in an arcade or at home can maybe take twenty minutes at most.
And while all the characters have a backstory, it’s just incidental for the
special moves and the background scenes. To try and make this stretch to even
an hour and a half long film is going to be a bloated and disastrous idea for
even the greatest screenwriter and director and I doubt that Spielberg and Lucas
could manage to make that exciting. Movies can crossover well to videogames because
there’s so much to do with the property. It never worked well the other way.
I never played Resident Evil,
Doom or so many other of the games that Uwe Boll tried to turn into films
but I can’t imagine that would have led to great art or even decent
blockbusters. There’s only so many ways you can kill a zombie or aliens before
it becomes redundant and that’s really all those games are. Zombie and alien
movies can be exciting but they need a great story and character development behind
that and again, these games are just an excuse to kill them.
The reason I didn’t judge Ebert
for his assumptions was because if these films had been his only idea of what
games were like, of course he’d never consider them art forms. What I
found frustrating was that there are video games with intricate storylines,
character development, brilliant graphic and heartbreaking twists. I should
know because they’re my favorite games and if you came of age in the 1990s they
might be yours as well.
Anyone who played the various
games Square Soft developed over the 1990s – first with Nintendo, then Sony,
knows that so many of those games were art. Final Fantasy IV and VI
had all the character development, plots, swoon-worthy romances, and
heartbreaking twists that one sees in so many great works of art. They reached
their peak in their final vision Chrono Trigger, a time traveling,
steampunk vision that nearly three decades after its release still ranks as one
of the greatest video games of all time.
When Square Soft moved to Sony
the games got bigger and better and not just in terms of gameplay. Final
Fantasy VII was one of the seminal moments of so many gamers teenage years.
Many of us remember the ad to this date, ending with “never coming to a theater
near you’. The characters in this game transcended it and while Square doesn’t
make direct sequels many of them have been making cameos in other Square games
ever since. Other Final Fantasy’s would strain for this kind of majesty;
some would succeed, some would fail but the designers did something that no
filmmaker has dared: they never made the game kind of game twice.
Even what should have
fundamentally been the worst kind of attempt at pandering – the Kingdom
Hearts series – ranks as one of the emotionally wrenching and entertaining
game series in history. It shouldn’t be, this is clearly an attempt to just
crossover Disney and Square and usually these things end in being ham-handed.
But this series is the exception that proves the rule. While Disney has been
failing in so many other areas of its output, in the Kingdom Hearts series it
realizes an emotional connection with even some of the lesser films in its repertoire.
Who would have thought that the version of Tarzan and Tangled could
find some kind of artistic value in them?
Yet the only attempt to try and
adapt these kinds of games into film so far was Final Fantasy: The Spirits
Within. This computer animated game cost over $100 million to make and was true
to the spirit of Final Fantasy even though there were few direct links. It
is the only video game adaptation that Roger Ebert raved about, giving it 3 and
a half stars. But the film bombed at the box office and to date, no one has
tried to adapt a game in that world that way since.
So what Ebert had to deal with
were Resident Evil sequels, Angelina Jolie as Lara Croft and so many
version to try and get Mortal Kombat right it was more painful that
having your heart ripped out. He died before Hollywood ever got a chance to get
video games right.
Now it seems they have – and according
to this week’s Times Magazine opinion piece: “I wish they hadn’t”
I would like to give the Times
credit for acknowledging video games exist. Having spent decades reading their Arts
and Culture section most of them think television is a passing fancy that will
someday give way back to opera and ballet given how they tend to review it. And
I will give some credit to Marsh, when he decides to criticize Last of Us, he
doesn’t do so giving into the toxic masculinity and the body shaming of so many
of the actors. (That’s a future article for the record.) But at the end of the
day Marsh is no less guilty of the kind of nostalgia for a better kind of work than
so many critics are – except his fellow critics would laugh at the kind of
films he was praising and the gamers who saw those movies then and now would
find he was insane.
He compares Uwe Boll’s House
of the Dead, who he acknowledges as a notorious disreputable film maker to The
Last Of Us. He acknowledges the former film had no coherent ideas and its
primary motivation seemed to be cram ‘as many bare breasts, exploding corpses and
nu-metal songs into one movie as the MPAA would allow.” He also acknowledge the
game it was based on was not ‘a paragon of artistic merit to begin with…but
even by the crude standards of the source material, Boll’s film…was equally
tasteless.”
And yet he says even though he
knows Last of Us superior, ‘some recess of my soul yearns for the lurid,
tooled up lunacy of House of the Dead. “When was the last time you put
on a movie and saw slow-motion of shots of a Star-Spangled Banner leotard
dodging a sledgehammer chasing zombie?”
To be clear if that is the
standard of pleasure that Marsh is in favor of, I am glad I don’t know him or
his work. (This is, apparently, his first article for the Magazine.) He claims
that what he wants is idiosyncrasies. He says that The Last of Us and The
Witcher and Super Mario Bros and Sonic The Hedgehog are
formula movies. He seems to be yearning for a simpler time when these films let
artists – “and yes, hacks – attack the problem with creative abandon.” He
acknowledges these films were critical reviled but that seems to be why he
loves them.
He acknowledges that these video
games of the past didn’t have much of a narrative that was often a liability but
he claims they led the filmmakers to make ‘surprising choices. He truly seems
to believe the Resident Evil series is a work of art. He seems to be
upset that video games have become more sophisticated and more complex. He
acknowledges that their quality has improved and then says – ‘even quality…can
become boring. Where zombies swinging sledgehammers in slo-mo is the kind of
thing that never gets old.”
Any one who calls themselves a
critic should be appalled by what Marsh is saying here, particularly it
basically goes everything critics like Ebert believed it. One wonders if Marsh thinks
it was a travesty homeboys from Outer Space was canceled, thinks Michael
Bey’s Transformer films are too cluttered with plot – or even if pornography
these days is to hung up on sex and less on stories. Most people when they
advocate for nostalgia at least tend to argue for products that were actually
good at one point. I seriously doubt even the makers of the original Bob
Hoskins-Dennis Hopper Super Mario Brothers film were trying to emulate Blade
Runner when they made it. And one might call it original – in the sense
that Pluto Nash or Jupiter Ascending were. Original doesn’t
necessarily equal good as people like Ebert knew.
Now as someone who suffered
through that film and found the animated Super Mario Brothers film
delightful and entertaining I know which one I prefer: the latter will never be
mistaken for Toy Story or Shrek but it’s a lot of fun and I’m
glad I saw it. Marsh may say the other film is better because it’s more
original. That remark would no doubt make Bob Hoskins, who justly thought the
movie killed his career in America, start to spin in his grave.
And while the kind of toxic
masculinity that normally is at the center of this kind of nostalgia isn’t
directly present, it is still there: the films that Marsh is celebrated, like
the games they were based on, did have the kind of sexualization of female characters
that were overwhelming present in the games of that period. He may not be
body-shaming Bella Ramsey the way so many of his ‘bros’ online are in regard to
Ellie but the fact that he tends to hold up Milla Jovovich’s sexual portrayal
at the center of Resident Evil as the height of video game adaptations
as a contrast is the other side of that coin. In a way one almost prefers the
review bombing that is being done on Rotten Tomatoes to The Last Of Us to
Marsh’s silk-gloved criticism. Essentially Marsh is saying “I may know art but
I know what I like” when he gives a tacit approval to House of
The Dead over Last of Us.
I have no desire to ever read
another piece of Marsh’s ever again if this is the kind of insight he brings to
arts and culture. In one short piece, barely two pages long he has demonstrated
a complete lack of appreciation for the artistic merit of films, television and
video games. We come away with no understanding if he thinks the latter is
capable of artistic merit but reading his article I’m not entirely convinced he
did much gaming either, growing up or now.
But as someone who has huge
respect for the artistic merit of all three and who looks at the brilliant achievements
of shows like Last of Us and Fallout as the first step forward in
achieving respectability in television – and to an extent sees at least an
attempt to reach it with Mario and Minecraft - as a
genuine step forward for the medium I love. Do I want to see an anthology
series of Final Fantasy or the cinematic equivalent of Chrono Trigger
attempted now? Yes, but not just because I’m a fan of these series but
because these previous examples show that Hollywood can realize the
potential of these games on the big and small screen. To me those films that
aired during the 1990s and early 2000s that Marsh rhapsodizes about were
everything Ebert rightfully called them – and the adaptations that Marsh now
despairs about are signs that the rest of Hollywood may finally be able to see
in them what we gamers have known this whole time. I have little use for nostalgia
even for those projects that my previous generation rhapsodizes over; that
Marsh seems to yearn for the era that gave us Jean-Claude Van Damme as Guile and John Leguizamo as Luigi shows that his true
north could not be found with an old NES Advantage.
And if this is the kind of criticism
the Times wants to put front and center – I honestly prefer it if they stuck to
looking down on ninety-five percent of movies and TV that come out. Better to
say that The Last of Us is a terrible show then to say Doom is an
underrated classic.
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